Quick Tour
The documentation below syntax
is written with the aim of being understandable even for programming beginners.
For those who have already mastered languages such as Python, Rust, Haskell, etc., it may be a bit verbose.
So, here's an overview of the Erg grammar. Please think that the parts not mentioned are the same as Python.
Basic calculation
Erg has a strict type. However, types are automatically casting if subtypes due to the flexibility provided by classes and traits (see API for details).
In addition, different types can be calculated for each other as long as the type is a numeric type.
a = 1 # 1: Nat
b = a - 10 # -9: Int
c = b / 2 # -4.5: Float
d = c * 0 # -0.0: Float
e = f // 2 # 0: Nat
If you do not want to allow unexpected type widening, you can specify the type at declaration time to detect them as errors at compile time.
a = 1
b: Int = a / 2
# error message
Error[#0047]: File <stdin>, line 1, in <module>
2│ b: Int = a / 2
^
TypeError: the type of b is mismatched:
expected: Int
but found: Float
Boolean type
True
and False
are singletons of the Boolean type, but they can also be cast to the Int type.
Therefore, they can be compared if they are of type Int, but comparisons with other types will result in an error.
True == 1 # OK
False == 0 # OK
True == 1.0 # NG
False == 0.0 # NG
True == "a" # NG
Variables, constants
Variables are defined with =
. As with Haskell, variables once defined cannot be changed. However, it can be shadowed in another scope.
i = 0
if True:
i = 1
assert i == 0
Anything starting with an uppercase letter is a constant. Only things that can be computed at compile time can be constants. Also, a constant is identical in all scopes since its definition. This property allows constants to be used in pattern matching.
PI = 3.141592653589793
match random.random!(0..10):
PI ->
log "You get PI, it's a miracle!"
declaration
Unlike Python, only the variable type can be declared first. Of course, the declared type and the type of the object actually assigned to must be compatible.
i: Int
i = 10
Functions
You can define it just like in Haskell.
fib 0 = 0
fib 1 = 1
fib n = fib(n - 1) + fib(n - 2)
An anonymous function can be defined like this:
i -> i + 1
assert [1, 2, 3].map(i -> i + 1).to_arr() == [2, 3, 4]
operator
The Erg-specific operators are:
mutating operator (!)
It's like ref
in Ocaml.
i = !0
i.update! x -> x + 1
assert i == 1
Procedures
Subroutines with side effects are called procedures and are marked with !
.
Functions are subroutines that do not have side effects (pure).
You cannot call procedures in functions. This explicitly isolates side effects.
print! 1 # 1
generic function (polycorrelation)
id|T|(x: T): T = x
id(1): Int
id("a"): Str
Records
You can use the equivalent of records in ML-like languages (or object literals in JS).
p = {x = 1; y = 2}
assert p.x == 1
Ownership
Ergs are owned by mutable objects (objects mutated with the !
operator) and cannot be rewritten from multiple places.
i = !0
j = i
assert j == 0
i# MoveError
Immutable objects, on the other hand, can be referenced from multiple places.
Visibility
Prefixing a variable with .
makes it a public variable and allows it to be referenced from external modules.
# foo.er
.x = 1
y = 1
foo = import "foo"
assert foo.x == 1
foo.y # VisibilityError
Pattern matching
Variable pattern
# basic assignments
i = 1
# with type
i: Int = 1
# functions
fn x = x + 1
fn: Int -> Int = x -> x + 1
Literal patterns
# if `i` cannot be determined to be 1 at compile time, TypeError occurs.
# shorthand of `_: {1} = i`
1 = i
# simple pattern matching
match x:
1 -> "1"
2 -> "2"
_ -> "other"
# fibonacci function
fib 0 = 0
fib 1 = 1
fib n: Nat = fibn-1 + fibn-2
Constant pattern
PI = 3.141592653589793
E = 2.718281828459045
num = PI
name = match num:
PI -> "pi"
E -> "e"
_ -> "unnamed"
Discard (wildcard) pattern
_ = 1
_: Int = 1
right(_, r) = r
Variable length patterns
Used in combination with the tuple/array/record pattern described later.
[i, *j] = [1, 2, 3, 4]
assert j == [2, 3, 4]
first|T|(fst: T, *rest: T) = fst
assert first(1, 2, 3) == 1
Tuple pattern
(i, j) = (1, 2)
((k, l), _) = ((1, 2), (3, 4))
# If not nested, () can be omitted (1, 2 are treated as (1, 2))
m, n = 1, 2
Array pattern
length [] = 0
length [_, *rest] = 1 + length rest
Record pattern
{sin; cos; tan} = import "math"
{*} = import "math" # import all
person = {name = "John Smith"; age = 20}
age = match person:
{name = "Alice"; _} -> 7
{_; age} -> age
Data class pattern
Point = Inherit {x = Int; y = Int}
p = Point::{x = 1; y = 2}
Point::{x; y} = p
Comprehensions
odds = [i | i <- 1..100; i % 2 == 0]
Class
Erg does not support multiple inheritance.
Classes are non-inheritable by default, and you must define inheritable classes with the Inheritable
decorator.
@Inheritable
Point2D = Class {x = Int; y = Int}
Point3D = Inherit Point2D, Base := {x = Int; y = Int; z = Int}
Trait
They are similar to Rust traits, but in a more literal sense, allowing composition and decoupling, and treating attributes and methods as equals. Also, it does not involve implementation.
XY = Trait {x = Int; y = Int}
Z = Trait {z = Int}
XYZ = XY and Z
Show = Trait {show: Self.() -> Str}
@Impl XYZ, Show
Point = Class {x = Int; y = Int; z = Int}
Point.
...
Patch
You can retrofit a class or trait with an implementation.
Invert = Patch Bool
Invert.
invert self = not self
assert False.invert()
Refinement types
A predicate expression can be type-restricted.
Nat = {I: Int | I >= 0}
parametric type with value (dependent type)
a: [Int; 3]
b: [Int; 4]
a + b: [Int; 7]